Mount & Blade II: Bannerlord — Patch 2.1

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Released: 4/22/2026, 10:50:57 AM

Source: https://store.steampowered.com/news/app/261550/view/637963704478991267


Summary (AI)
Patch 2.1 introduces the ability for players and AI to conduct raids and defend coastal villages directly from sea or rivers, requiring a minimum of 15 healthy troops and shallow draft ships. Raids trigger new seaborne village raid missions with strategic elements such as troop selection, terrain-based landing points, and the possibility of reinforcements for defenders. Players can now make port in villages to trade, recruit, and resupply without disembarking, and can also disembark completely to create land parties. Several villages have been repositioned closer to the coastline, new battlements have been added, and the Nord Berserkir troops have received armor and weapon adjustments. The update also fixes numerous bugs, including graphical issues, crashes, and gameplay inconsistencies related to ships, troop formations, and user interface navigation.
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  • If the militia chooses to fight, a seaborne village raid mission is triggered. Winning the encounter allows looting to begin.
  • If the militia does not resist, looting begins immediately.
  • Attacker horse archers receive a 50% power penalty.
  • Defender archers receive a 10% power bonus.
  • You can determine which troops will accompany you in the raid mission.
  • During the initial fight or the looting process, other parties may still intervene, leading to different missions depending on the situation.
  • Once the mission begins, your ships will sail toward pre-determined landing points along the shoreline or in shallow waters, depending on the terrain of the scene.
  • Upon landing, your troops will disembark automatically, at which point you can issue standard land-based commands. If no orders are given, they will charge forward and engage the defenders.
  • Defending forces will attempt to hold back the assault and prevent attackers from reaching the village. Melee units will secure key chokepoints, while ranged units take position on elevated ground, raining volleys down on the advancing enemy. Defenders do not have access to ships.
  • You can also disembark completely and leave ships in friendly and neutral villages to become a land party.
  • This is only possible if your fleet is already in the village.
  • You can’t call your fleet to a village (only to Town ports).
  • You can’t make port or set sail from an enemy village unless it has been fully raided.
  • Replaced the Berserker Helmet they use with the Berserker Reinforced Helmet.