Mr. President — Patch 2.1.0
Released: 1/30/2026, 5:19:58 AM
Source: https://store.steampowered.com/news/app/3333670/view/534373847137256195
Summary (AI)
Patch 2.1.0 for Mr. President addresses numerous gameplay issues, including fixing the Secretary of State's role in Cabinet Improvement and ensuring wars no longer carry over combatants improperly. The update reworks several actions such as Use Military Professionals and Gather Intel to resolve previous bugs, and adjusts diplomatic and military action segments to provide additional actions each year. Regional crises in Central America now trigger correctly, and various opponent and influence mechanics have been corrected. Numerous UI and UX improvements have been made, such as better tooltips, improved token visuals, and fixes to loading and widget display issues. Several crisis cards have been adjusted for accurate effects, and sound effects now function correctly after loading or starting a new game.
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- [Gameplay] Secretary of State no longer sabotages Cabinet Improvement rolls and properly assists with improving the effectiveness of the cabinet.
- [Gameplay] Wars should no longer carry over combatants from previous wars (no more countries fighting themselves, civil wars are tracked with their own tokens).
- [Gameplay] Turn Sequence Phase 3: Any 4 Diplomatic or Military Actions segments are no longer skipped. This one was causing the game to be much harder than we intended. Now you'll have an additional 4 (or 5 if spending 2 APs) actions each year.
- [Gameplay] Regional Major Crises are now correctly triggered in Central America.
- [Gameplay] Congress is no longer incorrectly antagonistic against your attempts to rally for bills; using the Bully Pulpit now applies the correct DRMs.
- [Gameplay] Use Military Professionals action had numerous issues. This action has been completely re-worked and should no longer have these problems.
- [Gameplay] Gather Intel/Drone Strike/Air Strike/Raid Terror Group also had several issues, especially with the DRMs, these actions have been re-worked and these problems should now be fixed.
- [Gameplay] The De-Escalate action now properly reduces the conflict between RoK and DPRK and removes Tensions counters from both nations involved in the conflict.
- [Gameplay] Left-most and Right-most can be confusing. The initial Bipartisan Cooperation value is now set to the correct box based on the number of Radicals and Moderates.
- [Gameplay] How the Sausage is Made should no longer force you to be for/against a bill when rolling the best result.
- [Gameplay] When Cyber-attacking Rogue states, they now correctly lose strength in their active war.
- [Gameplay] The Attempt to Remove Chinese or Russian Influence action is no longer selectable if there is not a valid influence token to target.
- [Gameplay] Tensions tokens should no longer be drawn with their number side up.
- [Crisis Cards] Card #120 correctly removes Russian Influence from the Eurozone instead of a random region.
- [Crisis Cards] Card #159 now correctly removes a Russia Influence counter.
- [Crisis Cards] Card #164 correctly adds strength to DPRK and not RoK.
- [Crisis Cards] Card #174 text no longer spills outside of the card face.
- [SFX/VFX] Certain token changes (trends going from Increasing/Decreasing to none or DARPA Rapid counters being added/removed) should now correctly make sound effects and flash.
- [UX] Removed a few places with empty pauses where the Continue button needed to be pressed but nothing happened.
- [Gameplay] Loading a saved game does not always correctly apply the restrictions on certain player actions leading to the ability to take some actions more than once an Activation Segment or Phase.
- [Gameplay] China/Russia Acts Espionage table roll 4-7 result not correctly adding strength to US opponent in war.
- The POTUS + Cabinet Member Action segment, as noted above
- The Summit, Trade Agreement, and Sanctions player actions
- The lower-end actions for China and Russia
