Nested Lands — Patch 0.7.12

More coverage: WutsHot keyword page →

Released: 6/12/2026, 3:50:21 PM

Source: https://store.steampowered.com/news/app/2553040/view/717907667832538398


Summary (AI)
Nested Lands 0.7.12 introduces enhanced enemy AI, with foes now investigating the bodies of their fallen allies and retargeting intelligently during combat. Attack animations for knife and sword enemies have been refined for smoother action, while new voice lines and ambient barks improve audio immersion for both enemies and villagers. The raid system has been reworked to scale raider numbers based on your settlement size, and bug fixes address issues with plague mechanics, visual glitches, and data synchronization between clients. Performance and system stability have also been improved through animation and item creation fixes.
Tip: expand all for quick scanning.
  • Dead Body Investigation: Enemies will now actively notice and investigate the dead bodies of their allies! They will attempt to find the direction the attack came from and track the player.
  • Smart Retargeting: If an enemy gets stuck or cannot reach you during a ranged attack, they will intelligently retarget to other reachable foes rather than standing still.
  • Reactions & Barks: Enemies will now play context-specific voice lines when discovering dead allies.Added ambient idle barks for enemies while they are patrolling their camps.
  • Faction Audio: Fully configured voice audio arrays for all main enemy types (Bandits, Soldiers, Priests).
  • Raid Scaling: Refactored the Raid system. The number of raiders that attack your settlement now correctly scales based on the total number of villagers you have.
  • Enemy Data: Corrected general enemy data syncing to ensure hosts and clients see the same combat states.