Nested Lands — Patch 0.7.8

More coverage: WutsHot keyword page →

Released: 3/6/2026, 3:58:57 PM

Source: https://store.steampowered.com/news/app/2553040/view/528747518463313136


Summary (AI)
Patch 0.7.8 for Nested Lands enhances player movement with new animations and quicker item collection. Several multiplayer fixes improve crafting synchronization and introduce a cancel sleep option. Camera controls now include invert settings and corrected sensitivity, while lighting improvements affect the main menu and crafting stations. Gameplay adjustments include updated enemy spawning, navigation improvements, and bug fixes related to NPC health and arrow hit detection. Terrain and visual effects have also been refined for a smoother experience.
Tip: expand all for quick scanning.
  • Your character will no longer stop or break stride when collecting simple items from the ground.
  • Implemented Fog and Brightness settings.
  • Automatic craft stations now provide light and warmth passively if they have fuel.
  • Resolved an issue where players were unable to craft, have had de-sync and other issues with crafting and stations in multiplayer.
  • Synchronized "Harvest Plant" and "Remove Plant" events in multiplayer.
  • Interaction with plant beds is now blocked if another player is using them.
  • Improved the stairs at the Lookout Tower for better navigation.
  • Improved player "Dirt/Stinky" VFX.
  • Enemy spawners now check if a camp is clear before re-spawning.
  • World Settings: Players can now customize the length of both day and night independently.
  • Lighting & HDRP: Improved brightness and light intensity across all scenes.
  • Day/Night Cycle: The default 24-hour cycle is now 45 minutes long.
  • Players now receive a "Toast" notification when attempting to collect items with a full inventory.
  • Spear Refinement: Improved Spear animation transitions.
  • Resolved an issue where villagers would fail to perform specific sub-activities while eating.
  • Enemy Behavior: Moved enemy idle points at Refugee Camps for better positioning.
  • Audio Sources: Corrected the output and placement of audio sources in the Silent Forest and North Plains.
  • Bug Fixes:
  • Resolved a bug where the Raid video tutorial description was cut off.
  • Resolved a bug where the Raid didn't start in COOP. If the timer is not there, please wait till 11 am, and the raid will begin.
  • Dear survivors,
  • Thanks for your feedback.
  • This update is driven by player community feedback, focusing on fixing the custom difficulty settings, stabilizing raid transitions in multiplayer, and balancing survival resources. We have also addressed several visual bugs and improved general character systems.
  • We have improved the reliability of the Raid system, especially for players joining as clients.
  • ● Save Data Fixes: * Resolved a bug where clients in saved games would not see the raid countdown timer.
  • ○ Raid quest data now correctly resets upon completion to ensure the next event triggers properly.
  • ● Systems: * Improved the logic for the sleeping and player statistics systems for better consistency.
  • ● Interaction: Improved the interaction collider for the Wash Tub Basin, making it easier to use.
  • ● Field of View (FOV): Resolved an issue where players were unable to click the interaction buttons on the FOV slider.
  • ○ Note: We have reverted a specific set of experimental graphics improvements to ensure better stability across different hardware configurations.
  • ○ Improved the camera's collision angle to prevent it from clipping through walls or terrain.
  • ○ Updated Plague visual effects (VFX) to match the latest graphical standards.
  • ● Peasant Cages: * Synchronized the opening of interactable cages across multiplayer sessions.
  • ● Infected NPCs: Improved the spawn logic and visual effects for infected encounters.
  • We hope you will like the changes.
  • Item Decay Rework: Removed duplicate decay components from storage chests.The system now handles all default decay times at the same time, specifically for meal items, rather than individual components managing their own timers.
  • Resolved an issue where specific Points of Interest would fail to trigger discovery labels.
  • Resolved a major bug where players were occasionally launched high into the air when travelling between islands.
  • Resolved an issue where resetting options wouldn't always return values to their defaults.
  • Disabled the unused "Raider Quantity" option to avoid confusion.
  • Performed a backend reorganization of the Trader Manager. That makes the Trader system more stable under the hood.
  • Graphical Overhaul: Improved overall lighting, fog, and rendering quality for a more immersive environment.
  • Character Models: * Refined the beard models (styles 3 and 5) for the male character.Updated the Priestess material to be double-sided, fixing visual gaps in her clothing.
  • Updated the Priestess material to be double-sided, fixing visual gaps in her clothing.
  • Environment: Improved the camera's right-angle collision to prevent it from clipping through the world.
  • The Bug Reporter is now disabled in the Demo version to streamline the interface.
  • Quest Fixes: Resolved an issue where collecting "The Tome of Last Rites" would incorrectly complete the "Fire Pyre Schematics" task.
  • Crafting: Resolved a rare bug where players could infinitely collect crafting results from stations.
  • If a peasant is killed while in a cage, their crying audio will now stop immediately.
  • The automated backup system is now active for Single Player games, ensuring your progress is safe just like in multiplayer;
  • Resolved a bug where the "Will of Melwas" raid would occasionally fail to start;
  • Improved terrain tessellation - ground surfaces now have more depth and detail;
  • Improved the usefulness and trade value of items sold by the Trader;
  • Re-enabled several random events in the North Plains (First Island);
  • You will no longer see a confusing "Unavailable" message when trying to loot certain bodies in multiplayer.
  • Apothecary villagers have had a visual update to better fit their role;
  • Peasants will now correctly put away their torches when they start working or interacting with you.
  • Improved the collision on Stick Fences;
  • Updated all localisations with fixes to item names and descriptions.