Rogue Voltage — Patch 1.0
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Released: 4/10/2026, 8:29:50 PM
Source: https://store.steampowered.com/news/app/1494560/view/511862186617867766
Summary (AI)
Rogue Voltage has officially launched in version 1.0, featuring 170 unique modules and 11 playable characters, including the new addition Nana Slopper. The game offers five biomes plus boss stages, providing a solid foundation for replayability as players explore its modular synthesizer-inspired JRPG mechanics. While the original soundtrack did not reach its intended depth due to budget constraints, players can personalize their experience with custom music or a curated playlist. The developer acknowledges ongoing bugs and encourages community involvement for further refinement. Future updates and potential console versions are planned, contingent on player support.
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- With the addition of Nana Slopper for the 1.0 launch, we have 11 characters, which is a pretty cool number and I am very happy with how differently they play.
- We have 5 biomes plus the boss stages. This is not an great amount of variety, but it gets the job done, and you and I know that we rarely even see the enemy attacks before they get blasted with a 11 energy Storage Cell.
- I think its fair to say that Rogue Voltage in the current state already has lots of replayability. It will take you several hours to get a grip on the mechanics, and then you can go hard for many more hours. Legendary player ACIDGREEN from the Discord (shout out) has several hundred hours playing with Asha alone.
- I wanted to have a rich and amazing and dynamic original soundtrack (OST), but unfortunately this didn't happen so far, and it's only because of budget reasons. If we find ourselves in a very privileged position, this might change. You're invited to listen to your own music instead or you can check out my Rogue Voltage Inspiration playlist on Spotify: https://open.spotify.com/playlist/3KmEsgyKl38ndU02XBbjKH?si=d7c7eb5127e049db
- Spread the word:Tell your nerdy friends about the game, help me get my voice heard on Twitter, Bluesky, Reddit
- Follow my Steam Developer PageIf you want to stay in touch about future releases from my studio (good stuff being announced later this year) make sure to follow the developer page on Steam: https://store.steampowered.com/developer/horizont_cg/
- Join the DiscordIf you want to follow the release from the inside, and you're not already part of it, you're invited to join the Discord-Community and hang out with me as I press the big green button.
- In 2019, 7 years ago, I had the idea to make a JRPG which you control like a modular synthesizer.
- Here is one of the first prototype screenshots from that year.
- 7 years and an insane amount of work later, including 2 years of Early Access with a lot of help from you the community of players,
- 1.0 on Steam is important at this point to mark the functional completion of the game and to bring some additional funds to my studio.
- If you're just finding Rogue Voltage or you have been following from the very first Twitter screenshots: Thank you for your involvement. You have made it possible that I can work on this full-time since 3 years at this point. It's an honor and a privilege to provide you with immaterial virtual foxes and fantasy electric components. You are everything.
- It's a beautiful day in Berlin today, people are out on the streets celebrating labor day holiday, eating, dancing. I might join them later.
- after 2 years of Early Access almost to the day and 6 years of development in total:
- Rogue Voltage is finally launching into version 1.0 on May 1st 2026.
- Here's what you can do to support the launch:
- https://bsky.app/profile/roguevoltage.bsky.social/post/3mkijq6sjvc2vhttps://x.com/_RogueVoltage/status/2048807233006293426
- Discussion best takes place in the game's Discord-Community or using the in-game bug reporting tool.
