ROUTINE — Patch 2.2.0

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Released: 3/9/2026, 5:34:59 PM

Source: https://store.steampowered.com/news/app/606160/view/542258317343328873


Summary (AI)
Patch 2.2.0 for ROUTINE addresses performance issues related to Render-Scale and DLSS/FSR settings, particularly for the Windows Store version. A new Default Render-Scale option has been added, which restores the value used in previous builds before patch 2.1.0.0. Additional Render-Scale increments are now available, and the Anti-Aliasing setting will automatically disable when DLSS or FSR is enabled. The update also fixes DLSS functionality issues specific to the Windows Store version. Some graphics settings may reset after this patch.
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  • Anti-Aliasing: TAA
  • Render-Scale: DEFAULT
  • DLSS/FSR: FALSE
  • Improved: Anti-Aliasing option gets disabled when enabling DLSS/FSR.
  • Hello everyone,
  • This is a hotfix for patch R.2.1.0.0 that includes a few bug fixes and quality of life updates.
  • If you would like to return to your previous settings from before Patch R.2.1.0.0, make sure the following settings are set to these values:
  • This patch may reset some of the values in your Graphics settings. We apologise for any inconvenience caused, and thank you all for the feedback and information, which helped us find the culprit. :)
  • Note: The Default Render-Scale option will use a value unique to your system, based on factors such as your GPU & Resolution. Your Default may not be the same as someone else's.