RUNNING TRAIN | 走ル列車! — Patch 0.9

Released: 5/25/2026, 3:02:29 AM

Source: https://store.steampowered.com/news/app/4630570/view/663862479542026842


Summary (AI)
RUNNING TRAIN 0.9 adds a note recommending users with 8GB RAM to increase virtual memory to prevent crashes during loading. Menu music and in-car announcements are currently unfinished and expected by mid-June. There is no official tutorial yet, but players can use the In-Game Instruction HUD and Free Mode for practice. Master controllers are supported only for driving, with no custom keybinding options currently available for the mascon. Future updates will introduce a passenger system, route extensions, new modes, and localization, aiming for a full 1.0 release by 2027.
Tip: expand all for quick scanning.
  • (2026, Q3-Q4) Implementing the passenger system and a Passenger POV mode.
  • (2026, Q4) Localization.
  • (2027, Q2-Q4) Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).
  • (2027, Q2-Q3) Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).
  • (2027, Q2-Q3) Conductor Mode.
  • Developer Rizu here.
  • Finally, after more than 3 long years of development filled with ups and downs, RUNNING TRAIN is officially coming out! Although it is still in Early Access, I have spent a lot of time polishing it. I truly hope you enjoy the game, and I want to say a massive thank you for your long-lasting support!ːsteamhappyː
  • Note: These targets are not set in stone and may change based on user feedback and technical challenges.
  • Once all of these goals are met, the game will be considered complete (v1.0). From there, I plan to move on to my next project or develop DLC extensions. hopefully nest time is based on a real-world route and with better support for User Generated Content (UGC).
  • Finally...
  • Since this is an Early Access release, there will inevitably be some shortcomings. I hope you can understand, and I welcome your patience.
  • Please help me improve the game during this development phase by reporting bugs, sharing suggestions, or sending ideas to the Steam Community forums, via DM on X/Twitter or in our Discord server.
  • Cheers,