s&box — Patch 26.04.22
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Released: 4/22/2026, 10:43:37 PM
Source: https://store.steampowered.com/news/app/590830/view/503982156237767224
Summary (AI)
The 26.04.22 update for s&box introduces several rendering and editor improvements, including automatic LOD generation in ModelDoc and a new Bridge Tool for map editing. Audio support is enhanced with MP3 and raw PCM loading APIs, background audio toggle, and FMOD sound bank support for NS2 mounts. The update removes FFmpeg dependency, reducing binary size and improving video export quality. Multiplayer party system and connection feedback have been refined, while various bug fixes address crashes, UI issues, and foliage rendering problems. Additional usability enhancements include improved shortcut keys and menu UI adjustments.
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- Immediate batching with improper blend modes
- Immediate batching with proper blend modes
- Deferred batching with proper blend modes
- Spritesheet Importer for the Sprite Editor with automatic strip detection, row/column selection, and persistent padding settings.
- Clip Tool cycle mode for toggling between clip sides without restarting the operation.
- SoundFile.FromMP3 API for loading audio from MP3 files in mounts.
- SoundFile.FromPCM API for loading raw PCM audio data without creating a fake WAV wrapper.
- Editor option to hide GameObjects in the scene view while keeping them visible in the hierarchy.
- MovieRecorderOptions.BufferDuration property for ring buffer recording mode, with `movie_save` command to save without stopping.
- Foliage Subsurface Scattering using an improved Frostbite-based SSS term, restoring foliage rendering broken in the Shadows2 update.
- Ctrl+A shortcut now selects all faces in texture mode, matching face mode behavior.
- Whitelisted `System.Threading.Tasks.TaskCreationOptions` for sandbox use. Thank you LeQuackers!
- Apply-and-continue shortcut (Spacebar) for the Clip Tool, allowing consecutive cuts without exiting the tool. Thank you @trende2001!
- Background Audio toggle in Audio Settings. Thank you @drekunia!
- Sound file support for the NS2 mount, reading FMOD sound banks with PCM16 and MPEG formats. Thank you @nixxquality!
- Removed FFmpeg dependency entirely, and replaced them with other alternatives -- reducing binary size by ~30MB and improving video export quality.
- Better disconnect feedback with formal disconnect messages, retry support for SteamId connections, and connection loading screen fixes.
- Mesh components now automatically add a world tag to their GameObject.
- Bindless shader API now uses NonUniformResourceIndex by default, removing redundant explicit calls.
- Upgraded Zio library to latest version, fixing a detected security vulnerability.
- Line material now lazy loaded in a thread-safe way.
- SceneCustomObjects now safe to run on non-main thread.
- AssetSystem defers orphan deletion until parents are fully resolved, preventing incorrect asset removal during project load.
- SpriteBatchSceneObject sprite data collection moved back to UploadOnHost, fixing single-frame sprite artifacts.
- Physics filter component now creates its internal joint in OnStart, ensuring rigidbodies exist first.
- Editor Widget API: OnWheel renamed to OnMouseWheel for consistency with other mouse event callbacks. Thank you @RumBugen!
- Formatting for \[InlineEditor] in collections is now correct. Thank you @boxrocket6803!
- Assets now correctly detect changes when activating mods.
- Sprite.BroadcastEvent type now displays correctly with proper \[EnumDropdown] attribute, and unnamed broadcast events render properly.
- EnumControlWidget now correctly triggers OnChildValuesChanged.
- Foliage red flicker issues fixed, along with improved antialiasing.
- Standalone startup timing event submission no longer throws a NullReferenceException. Thank you @RumBugen!
- SCSS inset values with commas no longer break shadow lists. Thank you @boxrocket6803!
- FFmpeg dependency removed, replaced with free codec alternatives.
- MPG123System removed from binding definitions.
