s&box — Patch 26.04.28
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Released: 4/28/2026, 10:54:08 AM
Source: https://store.steampowered.com/news/app/590830/view/503982156237767757
Summary (AI)
The 26.04.28 patch for s&box introduces several improvements to the editor, including Paste Special, Selection Sets, and better component organization. Native library loading now occurs at runtime, enhancing cross-platform compatibility, with additional fixes for offline mode login and menu layout on ultrawide displays. Video recording has been optimized with faster RGB to YUV conversion using libyuv, MSAA support for export, and improved quality for fast-moving scenes. Numerous bug fixes address crashes, UI issues, editor exceptions, and gameplay problems such as Rigidbody property application and model clipping. The update also restores the ability to hold ESC to force quit the game.
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- Editor: Paste Special
- Editor: Selection Sets
- Native library loading now happens at runtime instead of at InteropGen, enabling cross-platform binary compatibility
- Zio case-insensitive filesystem wrapper for Linux
- Offline mode login handling is more resilient, menu no longer throws errors when launched offline
- Video encoder now uses libyuv for much faster RGB to YUV conversion, enabling 2K AV1 recording at 60fps
- Video export render target now uses MSAA, eliminating dithering artifacts
- Video recorder quality improved for scenes with fast-moving objects and camera
- Video container format settings now properly passed from managed to native layer
- AO upscaler is now pixel-perfect compared to full-res, with proper MSAA support
- Slow rotation no longer stutters due to improved per-component Rotation.AlmostEqual precision
- Menu layout improved for ultrawide displays with constrained content width and feathered edges
- Menu fixes across store CTA positioning, search overlay, server list filters, and various UI components
- Batch publisher UX improvements including org handling and completion messages
- Component categories reorganized for better discoverability in the editor
- Removed unused shadow data from lightbinner, cleaning up for future GPU-driven lighting
- Missing undo support to TransformComponentWidget for reset, paste, and toggle operations
- Storage settings page no longer takes minutes to scan large download caches. Thank you @Zaddish
- StringBuilder race condition that could lead to remote code execution
