SealChain: Call of Blood — Patch 0.9.11
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Released: 3/22/2026, 3:24:17 AM
Source: https://store.steampowered.com/news/app/2652600/view/505104884727547098
Summary (AI)
Patch 0.9.11 for SealChain: Call of Blood fixes armor restoration at combat start and adjusts several weapons and items, including reducing Deep Diver Arrow lifesteal and altering star levels for select gear. Multi-projectile damage has been increased across bows, crossbows, and guns, with a new gun stat added for extra multi-projectile damage. The character select screen now remembers the last chosen character, Endless Mode grants EXP, and the max character level is raised to 40. Monster counts have been reduced in certain areas, and various gameplay mechanics such as attack targeting, sprint dashing, and charged attack effects have been refined. Additional quality-of-life improvements include filters in the Codex, the ability to sell Shadow Companions, and lowered unlock requirements and item prices.
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- Improve: Character select now auto-selects the previously chosen character instead of the last character in the list
- Improve: Endless Mode now grants EXP
- Improve: Removed the movement speed reduction effect from Greedy Cauldron and Boiling Cauldron
- Improve: In auto-attack mode, targeting now prioritizes the nearest monster to the character instead of the one nearest to the mouse cursor
- Improve: If you sprint without directional input, you now dash toward the aimed enemy
- Improve: Shadow Companions can now be sold
- Improve: While elites or bosses are present, regular enemy count is capped at 5
- Improve: Removed hit-rate decay from Blinding Inferno
- Improve: Shock Bracelet effect changed to “Deflected projectile crit rate +20%”
- Improve: Firecracker effect changed to “Deflected projectile explosion radius +1”
- Improve: Nightweave HP changed to 200 (was 150)
- Improve: Rotten Maggot no longer fires bullets
- Improve: Buffed items such as Butterfly Wings
