Sephiria — Patch 1.0.21

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Released: 7/31/2026, 2:02:50 PM

Source: https://store.steampowered.com/news/app/2436940/view/692016318956701191


Summary (AI)
Patch 1.0.21 for Sephiria introduces several bug fixes and gameplay adjustments. Players can now view the Credits from the title screen after completing the game. Several issues were addressed, including UI mislabeling, visual bugs in attacks and effects, and multiplayer healing scaling in Hard Mode’s Blood Festival. Enemy adjustments include reducing Pillar Summoner Minions' HP by 33% and tweaking the final boss and its attack patterns. Quality-of-life improvements include changes to Cleave cost and guard frame activation, as well as fixes for save/load presets and ultrawide resolution UI glitches.
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  • Hard Mode "Blood Festival": Healing effectiveness in multiplayer now scales down based on the number of players.
  • Improved the bullet attack pattern so that consecutive casts no longer generate an excessive number of projectiles.
  • Improved the full-screen attack so that players can continue controlling their character even while the white screen effect is active.
  • Improved the visibility of certain environmental props.
  • Guard frames are now active from the very beginning of Cleave animation.