Slay the Spire 2 — Patch 101.0

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Released: 3/27/2026, 2:24:32 AM

Source: https://store.steampowered.com/news/app/2868840/view/507357499795439629


Summary (AI)
Patch 101.0 for Slay the Spire 2 introduces numerous card and relic adjustments, including reworks to Prepare, Arsenal, and Pendulum, as well as buffs to several cards like Cinder, Serpent Form, and Falling Star. Several relic rarities have been changed, and some relics and cards now use a Free to Play mechanic instead of costing zero energy. The Doormaker boss fight has been reworked for less randomness, and elites no longer spawn on floor 6 to align better with StS1. Various bugs and softlocks have been fixed, interface improvements made, and artwork added for certain cards.
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  • Deprecated Prepare and Prepared returns: "Common - Skill - Cost 1 - "Discard 2 cards. Next turn, gain 2(3) Energy." -> "Common - Skill - Cost 0 - Draw 1(2) card(s). Discard 1(2) card(s)."
  • Reverted (Buffed) Capture Spirit to its previous version: "Uncommon - Skill - Cost 1 - Enemy loses 2(3) HP. Add 2(3) Souls into your Draw Pile." -> "Uncommon - Skill - 1 - Enemy loses 3(4) HP. Add 3(4) Souls into your Draw Pile."
  • Reverted (Buffed) Borrowed Time to its previous version: "Uncommon - Skill - Cost 0 - Apply 6(3) Doom to yourself. Gain 1 Energy." -> "Uncommon - Skill - Cost 0 - Apply 3 Doom to yourself. Gain 1(2) Energy."
  • Reworked Arsenal card: "Power - Rare - Cost 1 Whenever you play a Colorless Card, gain 1(2) Strength." -> "Power - Rare - Cost 1 (Innate.) Whenever you create a card, gain 1 Strength."
  • Reworked Pendulum relic: "Common - Whenever you shuffle your Draw Pile, draw a card." -> "Common - Every 3 turns, draw 1 card."
  • Reworked and nerfed the Doormaker. Fight is now less random.
  • Elites can no longer spawn on floor 6 to better match StS1