Stars Reach — Patch 8.3.0
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Released: 8/4/2026, 9:06:45 PM
Source: https://store.steampowered.com/news/app/1925650/view/706653017740413219
Summary (AI)
Patch 8.3.0 for Stars Reach introduces extensive changes across UI, crafting, and gameplay systems. The chat box and Player Menu have been updated with new controls, while the Skills and crafting windows have been redesigned for better navigation and deeper mechanics, including ingredient effects and recipe management. Tailoring is expanded into a full crafting path, and a new tiered loot system enhances item quality and balance. Performance optimizations address rendering, terrain, and client-side processing, and weapon balance has been adjusted for core behavior. Various bug fixes improve mission icons, character deletion, and player interactions, with ongoing work on animations and visual polish.
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- ESC no longer maximizes/minimizes.
- The Minimized version of the chat box will show tabs and the input bar. The Maximized state will show tabs, log, and the input bar.
- Tabs will shrink as more pile up. You’ll be able to cycle through the tabs using arrows.
- You can use Ctrl-Tab and Ctrl-Shift-Tab to cycle tabs.
- Input will lose focus when you use Enter. Input will not lose focus when you use Shift-Enter.
- If you click into the input bar, it will not lose focus when you hit Enter; you will have to hit ESC or click outside it.
- The left side list of professions will now group according to category (e.g., Pistol is listed indented under Combat, etc).
- Every slider on the Options screen is being updated with a direct-entry field and a reset button.
- Rotating Stars Reach lore and universe facts are expanding from the queue screen to loading screens.
- The loading screen is receiving a visual refresh and will indicate when you are waiting in a queue.
- Grapple and shield utility slots will display battery meters on the toolbar, matching the battery feedback already used by tools.
- The welcome message shown when arriving on a planet has received a coat of polish.
- There is now a label for your current location, a clearer gravemarker icon, and markers for the Landing Zone (aka the portal) and GovBots.
- Planetary data now shows on the left side of the screen.
- Entitlement keys can be redeemed from the Options screen, including Kickstarter rewards and other entitlements.This is in preparation for sending out keys soon.
- First-time user screens now use the Servitor font.
- Polished the death screen presentation.
- The first-time death tutorial now waits briefly before appearing, giving you a moment to understand what just happened.
- Off-screen waypoints now display arrows pointing toward their location.
- Normal chat bubbles now use the game's standard font, while emotes and narration use the comic-book-style font from the animatic intro.
- Floating text now fades out over time.
- Skill boxes grant only some of the recipes they unlock. Recipes form collectible sets, can be found as loot, and can be bought, sold, and traded, but cannot be banked.
- Recipe mastery tracks first-time crafting progress, while the recipe display is intended to show discovered, mastered, and currently held recipes.
- Ingredient status modifiers may carry through crafting into final items, such as fire resistance or enhanced regeneration.
- Some crafting processes continue on a real-time timer after experimentation, including fermenting and selected cooking, medicine, and industrial steps; other recipes can be collected immediately.
- More advanced delayed-processing stations can support multiple items processing at once.
- The enhanced cooking design supports recipe variants based on broad ingredient types and can carry ingredient status effects into finished food.
- A Stomach system is designed to provide long-term stat buffs while full based on foods eaten, while a meal system combines individual dishes into efficient meals.
- Multiple cooking-technique stations are planned, with garnishes and seasonings affecting experimentation.
- We’re laying the groundwork for Pharmacology, bringing together herbal ingredients, sourced chemicals, natural remedies, crafted components, and finished medicines.
- Medicines are being designed for fast, in-the-moment changes to stats and effects. Food will provide slower, longer-lasting buffs, while entertainment will support wound recovery—giving each profession a clear role.
- The first Pharmacology items may arrive with placeholder art so we can get them into crafting tests sooner and begin tuning the system with your feedback.
- This loot will consist mainly of various sorts of crafting components, along with the occasional consumables, as well as rare finished items or unusually high-quality raw resources.
