Stonewards — Patch 0.2.0

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Released: 9/11/2026, 4:10:19 PM

Source: https://store.steampowered.com/news/app/4502710/view/667250326206677543


Summary (AI)
Stonewards update 0.2.0 introduces Mercenaries that can be hired in the Hub to assist during runs, with support for solo players. A new weekly leaderboard tracks scores from runs, and Daily Quests offer fresh objectives each day. The patch adds new weapons, rings, upgrade tomes, and a powerful healing potion, as well as dual-wielding for the Rogue. Multiplayer improvements include session reconnection, mid-run joining with level scaling, lobby bans, and enhanced lobby discovery. Various quality-of-life changes such as input remapping, visible first-person hands, quicker crafting, and multiple gameplay and stat balance adjustments have also been implemented.
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  • You can now hire Mercenaries in the Hub to assist you during your next run.
  • Mercenaries can be especially useful for solo players who want some extra help.
  • Rogue can now use dual-wield weapons.
  • Daily Quests can be viewed from the Quest screen, along with the time until they refresh.
  • You can now reconnect to an active run after disconnecting, restoring your inventory, Health, and run upgrades.
  • The Lobby Browser now shows the current location and Wave for active sessions.
  • Hosts can now ban players from their lobby.
  • Improved public lobby discovery so more available sessions can be found worldwide.
  • Sprinting on controller now uses toggle behavior, while keyboard/mouse sprint remains hold-to-sprint.
  • You can now press Tab in the Hub to view your character’s class stats.
  • Healers can now see teammates’ Health above their characters.
  • Removed the Difficulty Ring from the upgrade pool while we rework it.
  • Over-100% Scaling: Values above 100% can now trigger an effect multiple times. For example, 150% guarantees the effect once and gives a 50% chance for a second activation.
  • High-value scaling rework: They can still be pushed higher, but now have stronger diminishing returns at extreme values for Jump Height, Movement Speed, Sprint Speed, Melee Attack Speed, Ranged Attack Speed, and Digging Speed.
  • Knockback Chance & Dodge: Once they reach their maximum effective value, they will no longer appear as upgrade choices. If there aren’t enough valid Ring upgrades left, Gold can appear instead.
  • You can now climb a ladder with a chest.
  • Items can now be dropped in the Hub.
  • Chest upgrades are now generated from each player’s own unlocked upgrade pool instead of the host’s.