Sublight — Patch 0.18
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Released: 7/15/2026, 12:23:25 PM
Source: https://store.steampowered.com/news/app/3829310/view/668370699913529122
Summary (AI)
Patch 0.18 introduces a new powerful enemy flagship that appears after 30 minutes, increasing difficulty to encourage defensive and mobility strategies. Weapon mechanics have been adjusted, including chainguns piercing multiple targets, autocannons now dealing explosive damage, and barrage weapons featuring improved accuracy with leading shots. Ship unique weapons are now class-locked and provide slot-specific buffs. Status effects like Ignite and Cold have been revamped to stack, enhancing elemental build options. Additional changes include more frequent market spawns, scaling HP rewards, capped passive abilities for balance, improved resource collection, and several UI and bug fixes.
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- Chainguns now pierce up to their weapon attack range, allowing them to shred multiple targets in a line.
- Barrage weapons now lead their shots and are more accurate.
- Ship unique weapons have been changed to class-locked hardpoints, providing buffs to a single slot but usually locking that slot to a specific weapon category.
- Weapon upgrade kit has been moved from epic to rare.
- Markets now spawn more frequently (every event cycle), though only one market will be active at a time.
- HP rewards now scale on the base health of your ship. Ships gain additional health per level.
- Skipping a boss loot now triggers a level up.
- Unique rewards are now... unique.
- Resources will always be collected once pulled into the player's magnet range.
- Changed default keybinds for some interactions.
- Updated the passive text for some unique passives.
