Swarmdustry — Patch 0.5.2

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Released: 9/13/2026, 2:23:54 PM

Source: https://store.steampowered.com/news/app/4000770/view/675131625553527716


Summary (AI)
Patch 0.5.2 for Swarmdustry addresses several gameplay and UI issues. The swarm no longer attacks itself, and resource clusters now display total resource amounts. Worker bays distribute workers more evenly across workstations, while map dragging has been smoothed at all zoom levels. Bloodrose units have improved range and buffer capacity, with piercing and striker bloodflies gaining greater energy resistance. Several balance changes were made, including reduced damage for colossal blasters, and adjustments to DNA requirements for acid pod and bloodrose technologies. Various optimizations and bug fixes improve performance and pathfinding, and ghost spire arcs are now yellow for better clarity.
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  • 0.5.2 patch notes:
  • Worker bays now distribute workers to the workstation with the lowest amount of workers so that workers are distributed more evenly instead of stacking up one workstation at a time.
  • Bloodroses have been enhanced with higher range and a bigger buffer for bloodflies.
  • Piercing and striker bloodflies are more energy resistant.
  • When bloodflies kill all targets in their target area they will now immediately return to their workstation instead of chilling at their last target's location for a few seconds. This is to
  • avoid getting obliterated by blasters outside their range.
  • Arcs drawn between ghost spires are now yellow to better help indicate that the spire is a ghost and not actually part of the network yet.
Swarmdustry Patch 0.5.2 | VG Spoilers