Tabletop Tavern — Patch 1.8.1
Released: 8/2/2026, 11:54:13 AM
Source: https://store.steampowered.com/news/app/3337380/view/702149418116187842
Summary (AI)
Patch 1.8.1 for Tabletop Tavern addresses several bugs, including fixes for rival commander visibility in the tavern, unit repositioning issues during battle, and game state errors when pausing while leaving a battle. Gear colors have been updated to match the unit color scheme, and unit recruit cards now display max health. The developer also shared a preview of the upcoming Spell Casting Update, which will introduce selectable spells for heroes, unique signature spells, and plans for mage units, expanded achievements, and difficulty rebalancing. This update includes detailed plans for various new spells with effects ranging from damage boosts to teleportation, though specific values may change before release.
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- Hey all! Wanted to give a little preview of the Spell Casting Update coming this fall. Also wanted to communicate that I will be taking a brief vacation for the first 3 weeks of August to take my wife on a Honeymoon! I apologize in advance if I am not responding to comments as frequently or pushing patches as often as I have been this summer, but rest assured I'm not abandoning the game, just need to take a few weeks off. As for what the future holds...
- The current plan for the spell casting update is to allow the player to select 4 spells to take with you during the campaign. Every hero has one signature spell, with the other 3 will initially be made up of weaker, starter spells. Those other 3 spells will be able to be swapped out with any other unique hero spell that is unlocked.
- Completing a Godking campaign on a hero unlocks their spell, making it available to any hero on any future run.
- I wanted each spell to be somewhat unique and have minimal overlap, while any of these may change based on testing and feedback, here is the initial plan:
