The Ember Guardian — Patch 1.0.2
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Released: 4/19/2026, 11:07:24 AM
Source: https://store.steampowered.com/news/app/3570060/view/760686795020042776
Summary (AI)
Patch 1.0.2 for The Ember Guardian addresses performance issues by fixing frame drops caused by sound effects loading during gameplay. The update resolves a bug that prevented level 3 towers and barricades from upgrading to level 4 in both Campaign and Horde Mode. The developers are actively monitoring player feedback to ensure the improvements are effective.
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- We'll be monitoring your feedback on the effect those changes had - if you were experiencing frame drops and stutters please let us know if this fixes it. We'll continue to monitor and patch ASAP.
- Bug fixes :
- Creature target detection initial refresh timer is now allocated randomly to smooth out the frames where they occur
- Secondary fires may sometimes fail to light.
- The Husky skin may not apply after being selected.
- Enemies may still spawn and attack the player despite the game being paused while shopping at the Orb Alchemist at night.
- Enemies may become invisible, leading to the player losing health from seemingly nowhere.
- Enemies may get stuck at night or become invisible, leading to the player being essentially softlocked.
- Emberlings may be going idle at night despite enemies being present.
- The Dark Companion may sometimes get stuck when rolling and stop attacking.
- Some Sound Effects are not affected by the SFX audio slider (fire ember extraction, cave sounds)
- "Return Flag" position overlaps with some emberling camps, leading to accidental, frustrating returns.
- Dying with a deployed LMG permanently alters your movement speed.
- Many creatures on screen leads to significant frame drops.
- Dead players may enter the teleporter if standing on it when they die.
- Rebinding the “Interact” button can lead to unexpected behaviors.
