The Ember Guardian — Patch 1.0.3
More coverage: WutsHot keyword page →
Released: 4/28/2026, 8:36:29 AM
Source: https://store.steampowered.com/news/app/3570060/view/529877854094099330
Summary (AI)
Patch 1.0.3 addresses several issues introduced in the previous update, including a bug preventing turret upgrades after engineers reloaded them. Engineers will now properly climb into turrets instead of idling in front. The Dark Companion's ability usage has been corrected to function consistently throughout levels. Additionally, dog behavior has been improved to prevent them from getting stuck when targeting enemies behind obstacles.
Tip: expand all for quick scanning.
- Engineers will now craft ammo and refill towers at night rather than staying idle (if all other slots are filled).
- Engineers will no longer hold onto ammo if there are structures that could still be refilled (towers and containers alike).
- Engineers heading to refill a structure no longer stop and drop their belongings to the player.
- Upgraded engineer towers now have expanded ammo capacity (5 -> 7).
- Sun not turning red in final level
- Sun color biased when in easy or hard difficulty
- Implemented a safety measure: gems dropped from bag in the hub (due to bugs) are now dropped on the floor instead of in the water.
- Using the “Return To Hub” button now brings your hard-earned gems back with you to the hub.
- Dark companion AI improvementsThe Dark Companion now uses his abilities more intelligently, depending on the number of targets.The Dark Companion's Ground Stomp and Laser Beam now only target grounded creatures.The Dark Companion no longer gets stuck into a rolling animation. Rolling around is fun, but the Guardian needs you!
- The Dark Companion now uses his abilities more intelligently, depending on the number of targets.
- The Dark Companion's Ground Stomp and Laser Beam now only target grounded creatures.
- The Dark Companion no longer gets stuck into a rolling animation. Rolling around is fun, but the Guardian needs you!
- Lumen Hollow Scout & Throned Sentinel : starting camps initial emberlings 2 → 3
- The Assault Rifle secondary fire no longer activates when using another weapon's secondary fire, causing you to lose small orbs.
- Weapons now appear closer to each other, making navigation smoother.
- The Ember’s End (Slay the Bone Reaper) is now properly awarded. This will be awarded retroactively as well.
- All Who Remains (Unlock all NPCs) is now properly awarded. This will be awarded retroactively as well.
- Sanctified Ground (Defeat enemies within the fire's AOE) now increments properly. This will not be awarded retroactively.
- Engineers may hoard ammo without reloading towers.
- Engineers may keep working on the drill at night, despite some heavy weapon towers being unmanned.
- Final cinematic may incorrectly loop after the player triggers it.
- Secondary fires may sometimes fail to light.
- The Husky skin may not apply after being selected.
- Enemies may become invisible, leading to the player losing health from seemingly nowhere.
- Emberlings may be going idle at night or shoot seemingly at random, despite enemies being present.
- Dying with a deployed LMG permanently alters your movement speed.
- Dead players may enter the teleporter if standing on it when they die.
- Rebinding the “Interact” button can lead to unexpected behaviors.
- Rebinding the Y button on a controller can lead to the weapon refund failing.
- Players may rarely get stuck after climbing up a tower.
- Talking to an NPC while the day timer is paused before lighting the fire can lead to the "Play" icon incorrectly displaying despite time still being paused.
