The Last Citadel — Patch 1.0.0

Released: 2/19/2026, 10:04:44 PM

Source: https://store.steampowered.com/news/app/1892090/view/523116750517044362


Summary (AI)
Patch 1.0.0 for The Last Citadel introduces several gameplay balance changes, including reduced damage for the Spike attack and Scorched Sentinel, while increasing the Parasite's damage by 15%. Quality-of-life improvements such as customizable Beacon keybinds, shooting through save zone shields, and saving difficulty settings have been added. Various bug fixes address issues with boss mechanics, suit behavior, emote animation freezes, and UI elements. Additional features include a health test button in the Lobby, a tutorial reset option, and improved navigation for passives using a gamepad.
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  • Boss : Parasite - When on the ground would randomly die for certain players and not for others, creating a Desync issue
  • Boss : Scortched Sentinel - Would sometimes have a temporary stuck animation after a spin attack
  • Boss : Blazing Death - If killed during his infernal breath, the SFX and FX would remain after death forever
  • Boss : Blazing Death - In Phase 2, when his crystal heart is destroyed, the Blazing Death would sometimes continue attacking for a long time before throwing the next heart.
  • Enemy : Arch Fiend - The Arch fiend would be able to teleport out of a trap room, leaving the player unable to end the event from inside the room
  • The Mark Rifle would not aim correctly if zoomed in on a client player
  • The UP arrow could not be used as a keybind
  • Players with high PING would sometimes load into boss fight late and would stay stuck with a black screen
  • Saint Balista's pure projectile did not change its color like intended
  • Loop Machines are now only intractable by the host
  • Pure weapons now have a detailed description
  • The zoom can now be pull back further
  • Settings/Gameplay : Can now enable all weapons to have the zoom in ADS