The Loopler — Patch 0.1
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Released: 9/15/2026, 5:46:57 PM
Source: https://store.steampowered.com/news/app/4150860/view/689768324345628066
Summary (AI)
Patch 0.1 for The Loopler addresses numerous bugs, including fixes for gold payout inflation, tooltip display issues, controller inspection limits, and gate placement errors. Difficulties now unlock globally, and track cards open at the highest unlocked difficulty rather than defaulting to Bronze. Unstable cards and gates provide a glitch warning before becoming unusable, while several boost and gate mechanics have been adjusted for balance. The update also improves interface elements like card selling confirmation, language localization, and adds a chromatic aberration toggle in video settings. Additionally, the Limited Trigger boss has been temporarily removed for future rework.
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- Difficulties are now unlocked globally instead of per track
- Track cards now open on your highest unlocked difficulty instead of always starting at Bronze
- Unstable cards and gates now glitch their normal sprites and icons as a warning while staying usable for one more round. During the warning, the Unstable modifier effect text is replaced with "Glitches out on round completed"; the normal card or gate effect remains visible.
- Lucky Car wording now specifies score and boost multipliers, and clarifies that the Drift Meter multiplier itself is unaffected
- Overdrive Card can no longer be found in the boost pack
- Boost above the boost cap now decays during overdrive, while boost below the cap is retained
- Boost gains continue to taper at extreme speeds instead of retaining a minimum of 8% effectiveness
- Superheated Gate no longer works during overdrive, and entering overdrive removes its buff
- Rocket now doubles overdrive boost instead of tripling it
- Boost Chip now grants 5% boost gain per stack instead of 10%
