The Outer Worlds 2 — Patch 1.0.6
Released: 12/10/2025, 7:20:36 PM
Source: https://store.steampowered.com/news/app/1449110/view/494962277561140952
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- Ensure the "Go Out With a Bang" achievement properly unlocks.
- Fix to prevent Niles from getting stuck in the first trap room.
- Warning prompt now displays on PS5 if the game has not finished downloading when launched.
- Companions now appear in the player ship correctly.
- Ensure the player is able to interact with Ethel when the player has a low reputation with Auntie’s choice.
- Fix Inez’s quest end states when the player has low reputation with Auntie’s Choice.
- Prevent switches and levers from becoming permanently disabled if a save is made during their animation.
- Prevent possible quest repetition with the leadership on Paradise Island.
- Ensure the elevator to Secure Telecommunications works when it should.
- Resolved scenario where the first conversation player has with Auntie sometimes dropped.
- Ensure quests consistently reflect when the player completes kill objectives.
- Players trying to synthesize an antidote for Product Envisioner Omid Ormsby will no longer be blocked from getting the necessary chemicals.
- The Vendor at Fort Endurance should no longer bravely rally against the Mantisaurs when combat starts.
- Players will now get proper credit for collecting all issues of Science Adventures Quarterly.
- Resolved issue where some drones would not properly spawn, preventing completion of the “Diabolical Drones of Doom” quest.
- The Zyranium poisoning status effect SFX will no longer re-trigger when exiting conversations while suffering from light or heavy Zyranium poisoning.
- Sneak attack interaction can now be performed, even if your attack will not be lethal.
- Stalker perk now applies more consistently.
- The player no longer loses access to their base set of recipes if they took the Innovative trait during character creation, but then later removed it during the respec opportunity after Horizon Point Station.
- Addressed issue with textures displaying incorrectly on certain GPU/Specs.
- Serendipitous Slayer should apply correct Crit Chance bonus.
- Addressed artifacting that appeared in specific level areas.
- Updated The Order of the Ascendant Novice outfit so that the leg will stay properly visible when the player has arm prosthetics.
- Quesnell will now only take the amount of Science Adventures Quarterly requested, instead of all in the player inventory.
- Addressed issue where the elevator to The Monastery became inactive.
- Prevented certain buyback items from being bought for less than they sold for.
- Resolved issue where some Premium Entitlements were not viewable to some users.
- Fix to allow players to complete “Brain Benders” if they already completed other quests on Paradise Island.
- Ensure Vendors are correctly calculating item values and applying Discounts/Surcharges when buying and selling.
- Companion's "Upgrade Available" text will not appear if the companion does not have an upgrade available.
- Additional support for disabling irrelevant Niles Wants To Talk icons.
- Player’s paper doll should now reliably stay on ledger screen, even after switching between tabs.
- Resolved issue where players could steal the Oracle Weapon while in 3rd person.
- Inez now reacts appropriately to player's use of medical checks.
- Ormsby voice volume should now be consistent across his quest return conversation.
- Stopped Head Researcher Gould's arms from occasionally clipping through his body.
- Removed face looking wrong after mirroring.
- Fix sky artifacts directly overhead at some times of day.
- The motion sickness mode setting now affects the camera FOV modifications that occur while sprinting.
- Removed instance of dev text.
- Removed floating asset from Ministry of Accuracy.
- Removed text where healing dialogue node was marked as “Open Vendor”.
- Removed some test text from Wolcott conversation.
- Visual improvements to terrain on Paradise Island.
- Extra space in Astrogator text has been removed.
- Visual art improvements across levels.
- Addresses seamlines in the Cloister landscape.
- Addresses floating assets on Cloister Overlands.
- (Spoiler) The Man in the Moon Man Mask will now continue speaking with you, if you slink off in an embarrassed manner after surviving his verbal roasting. (This allows you to continue the Forbidden Secrets of the Undisputed Claim mission.)
- (Spoiler) Addressed situation where player was unable to pass off the Calcaduceus to their allies after taking control of The Archive.
- (Spoiler) Science Adventures Quarterly 1 no longer disappears if The Vox is dropped on Fairfield.
- (Spoiler) Zebulon now reliably walks up to the console in Matriarch’s Tomb.
- (Spoiler) Player is now able to progress Marisol’s second quest if they find the Anchorite clues without her present.
- (Spoiler) Out of order support within the Rift Modulator room in The Rift Labs to prevent the intercom from becoming disabled.
- (Spoiler) The player can no longer save just before pulling the burndown sequence lever at the end of Winter's Grasp.
- (Spoiler) Auntie’s Choice troopers at the Forward Operating Base will now properly storm the Bridge when rallied by the player.
- (Spoiler) Set up a fail state for “The Starving Remainder” if player restores the Spireton lift while the quest is mentioned, but not started.
- (Spoiler) Killing Hurley when not aligned with Vailencourt will no longer cause enemy aggro to drop.
- (Spoiler) Victor’s explosion should no longer trap the player in the elevator shaft at The N-Ray Range.
- (Spoiler) The epilogue slides now more accurately reflect players who managed to convince The Order of the Ascendant and Auntie's Choice to cooperate by the end of the game.
- (Spoiler) Virgil is no longer so disturbed by almost dying, that he forgets to give Tristan's mod kit.
- (Spoiler) Protectorate reinforcements will properly spawn if player triggers the lift from Spireton while in Protectorate control. The lift will now also come down without reinforcements if the player passes the conversation check.
- (Spoiler) Inez will no longer automatically bring up her second quest unless the player collects The Courier’s message.
- (Spoiler) Ensuring "The Starving Remainder" properly starts and completes if the player turns in quest items on first meeting Auxiliary Dabbler Hoyt Schermerhorn.
- (Spoiler) The player is now able to obtain the Writ from Vigilant Hogarth in Westport if they have entered The Vox Relay already, but have not met Corbin and/or Montelli yet.
- (Spoiler) Victor Clemens is properly removed from The N-Ray Range if player talks him down, he will no longer appear in two locations at once.
- (Spoiler) VFX for Seer Wiley’s healing device should now properly display when active.
- Addressed issue that caused the title to sometimes hang when loading into specific levels.
- Fast traveling away while Inez is opening the door to Algid Menagerie will no longer keep the door sealed.
- (Spoiler) Addressed rare instance where Inez would not properly use the console in the Skeleton Crabble cave during her quest.
- Objective beacon text during the quest "The Dawn of a Glorious Betrayal" now displays properly.
- Lowering the harvester at Sovereign's Sweet Spire Grove while crouched will no longer result in the player being stuck in the ground.
- Players are no longer able to start incorrect dialogue with Corbin on Horizon Point Station after breaking into his room via intercom.
- Improved beacon accuracy for restoring the Spireton lift within the faction quests.
- "Stalking an Associate of Angry Ascendance" should no longer fail to complete on the talk route.
- Ensure "A Refreshing Bit of News" is closed out if the player skips the quest while it is mentioned.
- Removed stub name for Bloom Intensity option.
- Companions now stand in their intended spots after a conversation at the start of the quest "Sins of the Past on the Precipice of the Future".
- Removed invisible collision in the Profit Mover Tramicular in the ACS Undisputed Claim.
- Vicar Orendy will no longer preach while under duress.
- Moved Fairfield crowd proxies to prevent pathing through closed doors.
- Disabled non sequence barks when player triggers beam trap in Matriarch's Tomb.
- Companion banters on the player ship will no longer trigger when companions aren't near each other.
- Improved support for finishing the Savannah quest after Vox Relay
- The Order of the Ascendant Courier after Vox Relay can now no longer be killed during conversation with pre placed mines.
- Improved presentation for Monastery NPCs running to lift.
- Assigned proper item ownership in Paradise Island checkpoint.
- Further improvements to anchorite quest beacon breadcrumbing.
- (Spoiler) Slight balancing fixes for talking down Seer Wiley.
- (Spoiler) Some N-ray wires were noticed in the consul takeover of Westport; wires have been corrected.
- (Spoiler) Zebulon will restore the correct state on load based on player progress through "Do More Harm".
- (Spoiler) Fixing reactivity to de Vries secret terminal to only trigger if The Vox has not already been escaped.
- Healing totem beam particles no longer have a chance to persist after the heal effect is removed.
- Pacifist characters no longer taunt the player in combat.
- Fix for the player being able to sell and buy back weapons to gain unlimited ammo.
- NPCs will no longer climb a ladder infinitely.
- While approaching the Decoder Signal in Frozen Maw, Inez will no longer stall when talking to another companion.
- Thunderstruck and Matron's Mauler will correctly change appearance if a grip mod is applied.
- The Zyranium cloud visuals in The Algid Menagerie no longer reappear if the player saves and reloads after they had been deactivated.
- Fairfield Hologram will no longer reappear after save/load if the player removes the projector device.
- Bullets from some weapons won't be blocked anymore while an elevator is moving.
- Bright lights will no longer appear when loading into certain areas in Paradise Island and Cloister.
- Tristan will no longer run circles around dead target if using his combat ability as the target dies.
- Turrets no longer get launched out of place under certain conditions.
- Bunker Mech no longer leaves invisible collision when killed by Big Bang.
- Change to allow melee and drawing weapon to happen together.
- Weapons now move normally when you get hit while your weapon is holstered.
- Moved light fixture that was partially blocking a convoluted death trap, making the trap that much more effective.
- Updates to prevent players from dropping into a small slit and getting stuck in Zyranium Lab.
- Addressed invisible landscape issue.
- Improving and repositioning collisions for better gameplay experience.
- Gave spotlights source radius for soft shadow.
- Updated the display case to address 3rd person camera clipping.
- Prevent the player from getting out of bounds on The Cloister Overlands, The Frozen Maw, Golden Ridge, and The Underlands.
- Dead body is no longer separated from the wall in Paradise Island Overlands.
- Addressed gaps in Paradise Island and Cloister Overlands landscape so player no longer can fall into holes.
- Loot pickup on Cloister was being blocked by ground collision, moved it to a different spot.
- Various collision and mesh fixes to prevent clipping.
- Blocked off an out of bounds path in Free Market Station next to the Saloon.
- Improved the visuals across the Cloister Overlands.
- Addressed seamlines in the Cloister landscape.
- Gap has been closed on the staircase in Fairfield.
- Re-positioned assets for optimal player viewing.
- Visual art improvements on Paradise Island.
- Visual art improvements on Golden Ridge.
- Art updates to prevent player from getting stuck in hole at Vox Relay.
- MR tactical should not rotate anymore when going into ADS.
- Improved Dragoon animation on long jumps.
- NPCs better maintain pose when taking cover.
- N-ray should now finish the animation when you are firing, and it will not interrupt it.
- Updated cinematic fades during Niles' companion quest.
- Ensure sliding completes when in 3rd person to prevent animation issues with long guns.
- Dematerializer now works correctly and uses turn in place.
- Normal turn in place should play now without additional sliding.
