The Séance of Blake Manor — Patch 1.0.723

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Released: 1/20/2026, 10:00:04 AM

Source: https://store.steampowered.com/news/app/1395520/view/17584622977158670


Summary (AI)
Patch 1.0.723 for The Séance of Blake Manor addresses multiple gameplay and UI issues, including fixing interaction bugs with the Coat Note, hedge maze sigil, and various objects like the stable door and Eamonn's painting. Tutorial improvements were made with added panels and corrected mindmap openings. Several timing and dialogue synchronization problems were resolved, along with updates to mindmap guidance and discussion unlock notifications. Visual and audio fixes include corrected shadows, bird orientations, sound triggers, and new portal scene variations. Accessibility and stability were enhanced through increased FOV limits, standardized talk times, and fixes to soft locks and clipping issues.
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  • Book by fireplace now costs 1 tick to look at and a second tick to read, and is free to leave without reading
  • The sigil in the hedge maze can no longer become non interactable without explanation when returned to
  • The Bean nighe now behaves correctly after loading a save
  • Stable Door Lock no longer goes behind the Stable Door after clicking on it in Analysis Mode
  • During "The Fight", Mr Skerritt connection updates at incorrect time
  • Game now waits for dialogue close before showing final comic panels
  • Game now prevents player from going back into gardens during chase, plus changed anvil sound triggers to run in background
  • Should no longer be possible to repeatedly skip 15 mins every time pre-ball autosave is loaded
  • Ward’s bark now makes more sense If you try to enter the Lucid Dream without "Shared Dreams”
  • Interacting with Eamonn's Painting from all angles no longer hides Goibniu and Deane from view, making the sequence unclear.
  • Trying to sleep in the bed past day 1 now accurately displays time cost
  • No longer able to get the black screen in the entrance hall by spamming enter at point of no return
  • Unknown Sigils now say "unknown" at the end chamber
  • Mysterious symbol inventory text reworded.
  • Cathal, Ivy, Victoria and Arwa mysteries now unlock from eavesdrops in the women's changing room and graveyard
  • Talking to Ines or Victoria for the first time on day 3 won't give you dialogue referring to day 2
  • Changed how player's position is set up in final Ivy & Victoria scene
  • Notification now triggered for cigar burn discussion unlock when presented with bridge game
  • You will now not be able to enter Father Sinnott's room after solving his mystery.
  • Discussion update notification should correctly trigger after talking to Dupre about the exorcism
  • Made third aspect discussable with Dupre with dialogue from missing aspect, and updated cutscenes to remove overhead icons
  • Can now speak to Dupre when he has an eavesdrop with Carmela at 2pm on Day 2
  • Blocks on Ines’ puzzle box will now deselect properly on gamepad.
  • Trash bin in Varley's room is no longer purple
  • Silently drop safe code evidence if player doesn't have it when they open the safe
  • In Doctor Callaghan's room after he moves the camera out there's no longer a collision for the camera
  • Pushed max FOV to 105 for accessibility
  • Plant texture in Drawing Room now turning to face the player properly
  • Crouching footsteps now sound slower than walking ones.
  • Analysis of all crosses (Caitlin, Doyle, Fiadh, Ruairi and Sinnott) should now unlock correct library topics and facts
  • Book on table in Drawing room is now highlighted in detective mode
  • Leaving a talk now costs 11 ticks, standardised all talk times to 30 mins
  • There’s no longer a sound of a door opening after the Séance cutscene.