Tower Lab — Patch 0.1.0

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Released: 9/9/2026, 6:16:46 AM

Source: https://store.steampowered.com/news/app/3084810/view/684138824811413534


Summary (AI)
Patch 0.1.0 for Tower Lab adjusts oversized unit colliders to reduce enemy pathing issues and fixes saved language settings resetting during validation. The update increases the sandbox decorative object limit from 300 to 600 and disables decorative spawn points in Region 1 Level 1's background. Several bugs causing units to get stuck or hang on platform edges have been resolved, and platform card functionalities have been improved for Endless Mode. Additionally, the number of enemies in early Endless Mode waves has been reduced, and various performance optimizations and visual updates have been made.
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  • Removed run failed banner from the ending sequence of Endless Mode.
  • Disabled decorative spawn point and unit spawning from Region 1 Level 1’s background decor
  • Remove Platform card can now properly target non-essential platforms in Endless Mode
  • Add Platform now properly updates the next generated platform’s spawn preview
  • Cube/Sphere physics objects now render properly in sandbox mode
  • Lowered URP quality-tier settings that were unnecessarily higher than needed
  • Improved expensive calculations in rope collision and unit crowding
  • Updated level decor foliage to more closely match surface in early campaign levels