UNBEATABLE — Patch 1.5.6
Released: 12/12/2025, 5:10:56 AM
Source: https://store.steampowered.com/news/app/2240620/view/596293989202657435
Summary (AI)
Patch 1.5.6 for UNBEATABLE addresses numerous softlocks and performance issues, particularly improving stability during fight scenes and video playback on Proton/Linux. Several progression blockers, such as getting stuck after day 2 or in certain areas like the courtyard or Whacktown, have been fixed. The update also resolves various animation and dialogue bugs, fixes keybinding saving, and adds an episode select feature along with a cheat code to unlock songs outside of story mode. Additional work on voice-over triggers, control scheme communication, and word bubble timing is ongoing. Prisonball remains unchanged.
Tip: expand all for quick scanning.
- Video playback on Proton/Linux should be working now. If it doesn't, please yell at me
- Sometimes during the intro of the game you were unable to get into the main corridor to get on stage. You will no longer hold up the concert of a lifetime.
- After day 2, the game refused to move forward. You may have felt similarly, which is intentional, but the game not moving forward was not intentional
- "Talk Icon (Clone)" was an icon that popped up as if it was a person to talk to. That was a trick and a mistake and has been fixed.
- Whacktown could lock up if you tried fighting a ghost at a time you were not supposed to. Technically, I suppose, there's never a good time to fight a ghost.
- When Beat caused a breaker trip, it would occasionally also break the game. It no longer breaks the game.
- On the final day, people could, if they got lost enough, find a dialogue node that shouldn't exist which would lock the game up. They can't do that any more, and also we're a bit more insistent that they go where they should.
- After finishing the first concert you would sometimes get punted into a time loop. And, like, the song is all about doing the same thing over and over, but not like that .
- When trying to find Treble the player would be forced into a looking animation they couldn’t get out of.
- You could get into a courtyard you’re not supposed to be in in the school area, causing a softlock as you can't get out of the courtyard at all.
- Penny no longer disappears when she shouldn't.
- You can no longer walk into a toilet.
- Keybinds weren't saving properly. It's confusing if you come back only for up to be down! It should be fine now.
- Offset is perfect on some machines, and it is apparently very not perfect on other machines. We're investigating!
- Fail forwards are not everyone's bag of coffee. We're looking into letting people get game overs and fail-retry instead.
- Episode select (hooray)
- Also looking into being able to replay setpieces (minigames/boss battles/etc)
- We are looking into a better way to communicate the control schemes, since people are repeatedly confused by the inconsistent wording. I'm sorry about that, it's my fault
- Small issues with VO triggers making a character not say a thing out loud that they clearly meant to, or vice versa. We will continue to help ensure characters are actually saying what they mean to say
- And more!
- Prisonball will not be changed.
