Wardrum — Patch 1.0.2
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Released: 5/14/2026, 3:29:11 PM
Source: https://store.steampowered.com/news/app/2680670/view/705520142370472389
Summary (AI)
Patch 1.0.2 for Wardrum addresses multiple bug fixes and gameplay adjustments. Key fixes include correcting animation bugs, UI text issues across various locales, and specific ability errors such as Assassin Prowess 1 and Spirit Shaman Prowess 2. The update also tweaks balance by refining difficult battles in all biomes, adjusting the Crystal Mage's blast ability damage, and reducing wait times after healing abilities. Additionally, new particle effects have been added to various Rhythm powers, and the event mechanics involving the Burrower and chain forging have been improved to prevent softlocks.
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- It's still using the "defenders" defence factor, so it could be less than 75% for high-resilience units.
- Hand of God blinding flash animation transition bug fixed.
- Fix LB/RB being wrong way around on units page.
- Fix an the error when hovering on the Rattled debuff that is on an enemy.
- Assassin Prowess 1 fixed.
- Zealot chanting interruption animation reset bug fixed.
- Fix Rhythm Chain abilities with healing/buffing stones that are not marked as self-targeting, being able to target self.
- Game-over text not fitting on one line in some locales is now sorted.
- Item uses remaining text bug on some locales fixed.
- Made the missing unit from the sandstorm event always appear in the next battle in a cage.Previously, this was random between the next battle and the one after
- Previously, this was random between the next battle and the one after
- Tweak regarding Burrower - very rare occurrence, the Burrower, in certain circumstances, caused a softlock. Now fixed.
- Now the event should only give you a ranged chain if all melee characters are dead and only the bowman (and rhythmcaster alive/dead) is alive.
- If only rhythmcaster is alive, a melee chain will be given, but the tutorial can be exited like before.
- Crystal mage blast ability made to deal 75% of the target's max HP as base, and no extra modifiers on top & criticals have been prevented.It's still using the "defenders" defence factor, so it could be less than 75% for high-resilience units.
- Some very difficult battles have been updated in all biomes
- Attack description panel disabled, font made smaller
