Wardrum — Patch 1.0.3

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Released: 6/1/2026, 1:00:55 PM

Source: https://store.steampowered.com/news/app/2680670/view/707773210124355515


Summary (AI)
Patch 1.0.3 for Wardrum fixes multiple softlocks and gameplay bugs, including issues with traps, Rhythm Chain targeting, and ability interactions in the Jungle biome. Quality of life improvements address rhythm synchronization, animation consistency, controller input handling, and localization for Asian languages. Several enemy balance adjustments have been made, such as increased miss rates for Firestarter enemies and reduced health for Guards. The patch also updates UI elements, refines character sprites, and ensures biome selections are saved correctly to prevent save-scumming.
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  • The Shadow dagger trinket issues have been addressed. You don't mark allies now, and enemies can't walk through the unit wearing the trinket.
  • Hand of God fixed, when two or more overwatches would trigger from the unburrow, it would not trigger traps.
  • Made the line (during rhythm phase), sync more accurately with the audio time, so it should not go out of sync.
  • During a Rhythm Chain creation, the pressed buttons were not recorded by the game, yet still counted as pressed on time. This was a double-tap specific bug.
  • Casting some abilities (such as Loud Banging) next to an enemy, could cause z-fighting between the unit sprites.