Welcome to Elderfield — Patch 11.17

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Released: 9/1/2026, 8:57:25 AM

Source: https://store.steampowered.com/news/app/3195440/view/692018855848969293


Summary (AI)
Welcome to Elderfield update 11.17 adds localization support for six new languages and introduces a Social menu for tracking friendships and gift preferences. The new Loadouts feature replaces Optimize, allowing players to save and switch between up to 10 equipment setups. Several gameplay and UI improvements include an overhauled pause menu, reworked tile targeting for gamepads, and streamlined crafting and item management. Various optimizations address performance and stability, while numerous bug fixes resolve issues with visuals, controls, item interactions, and game logic.
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  • Updated all NPC gift preferences to add significantly more items to each, and more universal likes/dislikes
  • Giving a Neutral, Liked or Loved gift for the first time now gives bonus friendship. This should make it more rewarding to fill out the gift log and give a variety of gifts
  • Reworked the "use item" scene to look cleaner
  • Processors (furnaces etc.) now progress time while sleeping again, and will also finish instantly when the target time is met (instead of updating in long intervals, sometimes making them take longer than expected)
  • The "Autorun" option was changed to "Sprint Mode", which lets you select between holding Sprint to run, or pressing it to toggle autorun on or off.
  • Item pickup messages now move out of the way of text boxes
  • Reworked the back-end for fishing rolls, which should make the system more reliable
  • Pets of the same kind can now have unique names. All pets will need to be renamed after this update, and picking up a pet now resets its name
  • The title screen commands can now be navigated using any directional inputs (not just left or right)
  • Tile targeting now has a "magnetic snapping" approach, so the player can interact with events that are nearby but not in front of them without always needing to turn toward them first.
  • Reworked the settings for the tile highlights. You can now choose when to show/hide them, the color, the style, opacity and can turn them off completely if you want to.
  • Tile highlights can now show on all valid interactable tiles while using gamepad, not just farm plots, clearly showing what you will activate if you press OK.
  • Pressing a directional key toward an event you are already next to and facing will always "nudge" the tile target to it, so you can always override any smart targeting if needed.
  • The way the highlight image renders was changed, so it now matches the pixel art scale, and will not jitter around when the camera moves.
  • Mouse tile highlights are largely the same, but the continuous harvest/planting will override the usual mouse tile highlight.
  • Battle-start buffs and debuffs now use the usual battle buff text, making them much faster
  • You can now place "lower" decorations like paths on certain tiles which otherwise block placement (such as the tile protected where a farm visitor spawns, or beneath the farm chest)
  • Resistance stats now show decimals, so they properly reflect +0.5% upgrades
  • Made it so that the loading fade-in will not overlap game text